Conference proceeding

Abstract

Introduction
Disaster and emergency personnel need to master a variety of medical competences and have to be able to perform these under various stressful circumstances. In general, medical personnel are highly educated and are expected to be self-critical individuals even under extreme circumstances. However, self-critical abilities are seldom trained or evaluated within these circumstances. The combination of training for critical tasks and coping with stress can be trained in a personalized way by using serious gaming techniques. Immersion in the real-life stressful context by means of a game is a strong trigger for the intrinsic motivation to learn. To our opinion serious gaming could be useful, but it is unclear in what way games should include self-critical learning and coping with stress.

Methods
Several studies on the possibilities of serious gaming for medical personnel were performed: an investigation on self-directed learning in ambulance workers, an adventure based learning experiment with military physician and a literature study on games and stress. Results It was found that the more subjects are capable of self-critical learning, the more they benefit from a game. Subjects can actively take control on what, how and when they want to learn, which has an effect on self-efficacy and coping. Moreover, self-critical learning can be enhanced in a game, using feedback directed at the effects of stress on the critical performance of (medical) tasks.

Conclusions During the conference we will elaborate on how serious games can enhance self-critical learning and coping with stress.

Keywords

Self-directed learning, Coping, Stress, Serious gaming

picture of N.C.M. Theunissen

_______________________________
Last updated on 12 February, 2015.